This project was based on the task of creating a realistic 3D model of an existing commercial product, using reference images to ensure accuracy and detail.
To add a personal touch, I chose to model a pair of football boots, reflecting my own passion for football as a player. This allowed me to connect with the subject and bring more personality into the work.
The entire model was subdivision modeled in Blender to achieve smooth, high-quality surfaces, and then textured in Substance Painter to give it a realistic finish.
To add a personal touch, I chose to model a pair of football boots, reflecting my own passion for football as a player. This allowed me to connect with the subject and bring more personality into the work.
The entire model was subdivision modeled in Blender to achieve smooth, high-quality surfaces, and then textured in Substance Painter to give it a realistic finish.



The wireframe ended up being more high-poly than intended, which added complexity to the model. This also made the UV mapping process more challenging, as everything was done manually in Blender, requiring extra attention to detail to ensure clean and efficient UV layouts.

Turntable

Reference image